Posts by ivanebeoulve


 

Sarah Machan aka. Sentient Meat CGI Portrait

 

 the making of this model was pretty straight forward, I made use of a lot of assets I’ve made in the past, I started out modifying my Joy Model which is a female character I modeled last year that is pretty awesome and flexible, I made it thinking of the kind of flexibility that allowed me to make Sentient fast, eve though it took a LOT of time, I’ll make a post about it in the future.

 

there is a lot of reference research involved, and took advantage of Sarah’s Instagram account where she uploads tons of head shots.

my main motivation for doing these portraits is the very unique qualities of her face, which admitedly makes the artistic replication a lot easier and identifiable, or at least that’s the impression I got from doing this.

 

I start the whole process with the standard front and profile photos, and roughly, very roughly modify a low poly basemesh to the aproximate dimensions of the Sarah, after that I begind the true process of sculpting Sarah’s face realisticly in Z-brush, the hardest part ofcourse is to make an accurate estimation between her face’s dimensions and the distortions in the photographs due to the high angle lens used in whatever phone she uses. the closer the selfie the more exagerated her facial features become, there is a lot of artistic guessing involved.

 

once the high resolution scultp is done I bake displacement maps to the low resolution model, and the model is now ready for texturing, the second step is to texture the sculpt with photo references, I used about 3 or 4, which combined and color corrected complete the whole face and a bit of hairline, i make most of the texturing in Blender and photoshop, but sometimes I have to turn to Z-brush, In the future I plan to make use of Z-brush more.

 

After texturing is all done, the skin shader I made for the Joy model works non destructible to build SSS maps, spec, gloss and normals, but I have to admit it’s not 100% perfect.

 

Next Step is to make the hair, and by far I think this is the hardest process, HOWEVER I cheat at this, I have a new process that I feel it’s better, but for this project I just photoshopped real hair into my renders, not ideal but gets the job done, quick and good. I’ll explain my new process on a diferent project, I think it’s better.

 

 

Ivan Beoulve

Photographer, Illustrator, Adventurer, Rogue Scientist.

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Making of Siren III

Making of Siren III


Posted By on Mar 23, 2018


 

Siren III

 

This is the third time I attempt to make a siren, and it’s the first I’m actually happy about how it turned out.

 

I started with a rough sketch on a post it note, and gathered a few references for the hair aswell, the project really began with a photo I took of myself, to have a strong reference of the skin, hands and muscles.

 

The next step was to buid the tail, and instead of going for the regular scaled type i went for a more shark type of look, with a sober payne gray and soft reflections.

 

the siren is supposed to be outside of water but the hair does behave as if it was inside of it, weightless and reflectionless.

 

to make the hair I used Blender’s Hair System, and to be honest, it’s far from being my favorite tool for making hair, the interpolated children system is great, but the main curves of the hair are really hard to control and you need a really really good reference and a lot of time and patience to make it work realistic.

 

Rendering was done in V-Ray

 

Ivan Beoulve

Photographer, Illustrator, Adventurer, Rogue Scientist.

 

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Libertad para Amar y Sentir

 

    In the year 2002, I used to own a t-shirt that said “Libertad para Amar y Sentir” with a print of two persons kissing eachother, (the assumption is they were both the same sex, but their hair was all shaved and they looked so androgynously similar that it wasn’t really clear). the message though, translates to “Freedom to love and feel” and this would mean; among all preferences, after all that is what freedom means.

“one of the pieces im most proud of both visually a technically”

  Back then this was a very frowned upon shirt to wear and 16 years later I named one of the pieces im most proud of both visually a technically, the same.

  The piece is again about two persons kissing eachother, this time a male and female, since I took the visual reference from @de_moral_distraida ‘s illustration, I knew right away what it would mean to me, the flesh behind our skin is the same no matter who we are, and sexual preference is not mandated by physiology but by biology.

“the flesh behind our skin is the same no matter who we are”

  Beyond the visual impact I hope the message comes across as positive

The technique used on this project was experimental at best, but since this is not the first anatomy oriented image I’ve made, there’s been a learning curve, the process is complex:

 

– Photogrammetry of the subjects
– Photographs of the composition
– Detailed photographs on the teeth and toungue for reference
– Anatomy study of the disection
– Artistic sculpting of the dissection
– Artistic texturing of the sculpted model
– Hyperrealistic lookdev of the Shading and final rendering
– Photographic composition and color grading

 

The whole process took about 8-10 hours, while the first try of similar images took about 10-15 days, using a diferent approach that was more complex even, but a lot more anatomically correct.

 

 

 

Ivan Beoulve

Photographer, Illustrator, Adventurer, Rogue Scientist.

 

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